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Batmedia and Catwoman: The Creation of a Twentieth Century Goddess
© 1999-2001 by Elisabeth Fies

Published and Presented at the
CRITICAL THEMES IN MEDIA STUDIES
spring 2000 conference

catwoman portrait »   I. Introduction »   II. Comic Books »       A. Origin of Batman »       B. Batmedia III. History of a Femme Fatale IV. Analysis of a Dangerous Woman V. Feminist Role Model VI. Fan Desire VII. Memes and Messages of Batmedia VIII. Conclusion IX. Works Cited

Introduction
AS WE APPROACH the global village paradigm Marshall McLuhan predicted nearly fifty years ago, our world searches for tribal stories. Technological advances caused the adjunct return to a primitive structure of living. This shift demands the return of mythology as a way teaching (McLuhan 3-5). The word 'myth,' from the Greek, means a form of speech (Warner 27). "Myth are stories with a purpose" (Warner 28). They embody lessons about life, both examples to emulate and to avoid. Though the heroes are fictional, these stories "are possessed of power, and such tenacity that despite their acceptance or rejection by the dominant culture, they are still found in people's lives" (Larsen 226).


Comic Books
‘ Comic books have power--including over the child who still lives within each of us--because they are not part of the "serious" grown-up world.’
- Gloria Steinem, Wonder Woman, 1995

NO WHERE IN twentieth-century media was myth more pervasive than in the form of comic books. Since the 1930's when the comic industry boomed, the stories and elements featured have born more than a passing resemblance to fairy tales, Greek gods, fables, and tribal tales. Filled with archetypal protagonists and villains both supernatural and heroically human, comics continue to offer cautionary stories about surviving the urban jungle of modern cities. Whether serving as an analogy for the issues we face, or dreaming of an utopian future, comics always represent and reflect the psyche of the decade in which they were written.


Origin of Batman
‘A bat! That's it! It's an omen....I shall become a bat!’
- Bruce Wayne, Detective Comics #33, 1939

SINCE THE PUBLISHING of Detective Comics' twenty-seventh issue in 1939, Bob Kane's and Bill Finger's creation of Batman has become the comic character with the most media representation. He has been a pop culture staple for sixty years, yet his powerful influence is acknowledged by mainstream gatekeepers. Batman was named the "Number One Most Important Figure in Comics" by the January 1, 2000 issue of the Washington, D.C. Times. DC Comics' "Urban Renewal" of Gotham City was recently featured in the Hackensack, New Jersey Record as well as the Baltimore Sun (Porter 1). DC Comics is number one in their industry, largely due to the publishing each month of a dozen Batman family titles. The appeal of this anti-hero is as widespread as the protagonist himself is complicated.

A regular kid who witnessed his parents' murders by a common thug, Bruce Wayne grew up to become the Batman; a mysterious figure who fights criminals anonymously using intellect, surprise, and the totem of the bat to frighten his prey.

The dual character of Batman/Bruce Wayne has become a figment of our collective conscious. Unique from supernatural superheroes, Bruce Wayne represents the level of perfection we can all attain if we focus and study. Bruce chose a life of crime fighting as a solution to his tragic childhood, and uses this positive act as both penance and therapy. Through sheer tenacity, Bruce trained himself to fight the urban terrorism that destroyed his family by studying science, martial arts, psychology, and becoming a master detective.

Like Zorro and Sherlock Holmes, the two characters Batman was based on (Kane 37, 44, 46), Batman relies on his intellect rather than his strength to outwit criminals and bring them to justice. Unlike the warriors of mythologies past, the Batman figure represents a delicate balance of morality: a vigilante outside the law who upholds its rulings, a crime fighter who will not kill, an outlaw who returns his prey to the law enforcers he evades.


Click Thumbnails to Enlarge
Early Batman Comic Batman at parents' grave Batman face, grim
Batman, 1939 The Wayne grave Dark Knight, 1980's



Batmedia
‘I've received many letters from comic book fans who didn't appreciate Batman being parodied in the TV series (1960s) and thought that he should be taken seriously....My own opinion is that it was a marvelous spoof, and great for what it was, but it certainly wasn't the definitive Batman.’
- Bob Kane, Batman and Me, 1989

THE MYTHOS OF Batman pervades a multitude of media forms beyond comics. It all began with a World War II radio show starring Batman and Superman. Now there have been three live action serials, one syndicated comic strip, three separate movie franchises producing eight movies, seven cartoon television series (including Superfriends, Batman Beyond and its spin-off Zeta, Batman and Robin, The New Batman and Superman Adventures ), five regular monthly comic titles, countless one time comics, graphic novels, crossovers, and at least ten current monthly titles featuring spin off characters of the Batman family. In addition, there are web sites, video and computer games, action figures, breakfast cereal, soundtracks, novels, theme parks, Halloween costumes, and on and on (Van Hise). The caped crusader satisfies the fantasies of the American psyche. According to Bob Kane, "he has become an integral part of our culture, an American folk hero who is as immortal as Paul Bunyan or George Washington" (Kane vii).

The DC universe has become so developed that other characters have emerged from the shadow of the Batman's cape to claim their own pop cultural status. The most successful female is the enigma of Catwoman.


Click Thumbnail to Enlarge
Animated Gif of Catwoman sharpening claws




III. History of a Femme Fatale
IV. Analysis of a Dangerous Woman
V. Feminist Role Model

Copyright © 1999-2001 by Elisabeth Fies
Written, designed, and animated by Elisabeth Fies. Last updated 06/03/01

All comic characters and their likeness are the intellectual property of DC Comics.